
- #Empire total war darthmod ultimate commander manual#
- #Empire total war darthmod ultimate commander Pc#
Surely give a good idea on how the game will look.

Since we are still researching this matter, theĬurrent promotional images do not represent the final graphics of the game, but This is not an easy task forĪ tablet so this is why we try to reach the best compromise between quality of Thousands of soldiers fighting in the battlefield. Gameplay similar to Total War games, meaning that you will see hundreds, even We aim to revolutionize the strategy gaming. On the tablets however, with Ultimate General: Gettysburg
#Empire total war darthmod ultimate commander Pc#
Will make Ultimate General: Gettysburg playable on any PC (Windows and Mac OS). But we willĭefinitely offer something unique in gameplay making graphics a secondaryĬoncern, especially for the hardcore strategy gamers. Initially on PC, we don’t have resources yet to provide top quality 3D graphics. “pre-connection” with all of its potential players during production, so that it gets as many As you did for DarthMod, providing valuable feedback, and requesting features, you can do it now again using our forums where we will have active discussions with players, gather ideas and organize frequent gameplay tests.
#Empire total war darthmod ultimate commander manual#
You should not require a tutorial or a big manual to play the Try to make Ultimate General: Gettysburg as easy to handle as possible without many confusingīuttons. On the other hand over simplicity and arcade gameplay is something I have never preferred as a gamer and I am certain many othersįeel the same, considering the success of smaller Indy games that outsell games with much bigger budgets. Make a game too complex, boring, difficult to handle and eventually a failure. Deep gameplay with less complexity: Striving too much for realism can.Factors like Morale,įatigue, Flanking, High Ground are essential to strategic thought and must be OurĬurrent graphics technology may prohibit us from creating the perfect looking game, but from the start we will offer common sense to strategy. The player will feel that he commands real troops and not lifeless robots.

Will react using realistic physics and many important tactical aspects so that Would Alexander the Great win his battles if these examples always happened: cavalryīeats archers, spearmen beats cavalry, infantry beats spearmen (the usual simple approach of an RTS game)? In our game soldiers Gameplay is in my opinion an obsolete way to provide battle balance and does
